I'm running a dedicated server on linux and adding my own mod to test in multiplayer. Have tried different combinations of adding the mod name and workshop ID to the servertest.ini file (sometimes only populating the Mods value but leaving the WorkshopItems value blank). I've included the default.txt in all mod locations above. *(tried to mimic the workshop convention, also tried to update the appworkshop_108600.acf file but not sure what the manifest and other timestamp values should be, etc) I've installed the mod into these locations, but no luck.Į:\Games\Project Zomboid\server\steamapps\workshop\content\108600\12345\mods I'm assuming I have to run the dedicated server in non-steam mode (but can run in steam mod if needed). Anyone know how to install a non-workshop mod on a dedicated server? I've never done this for VR though, but I assume it would work the same.I'm testing a mod I've created and I'd like to test it on dedicated mutiplayer server without uploading the mod to the Steam Workshop. That works usually works well with games that are not on Steam at all. The other way steam matches bindings is by the name, but that doesn't let you access the binding added through steam versions of the game, rather it simply lets you access binding where someone named a non-steam game the exact same way as you. Once you select the binding you like you can go back and change the name of the non-steam game. Now if I look for 271590 in my library and go into community bindings, I should see the Steam community bindings for it. Then I would change the name of it to 271590 (GTAV's steam app id). First I can take anything and add it as a non-Steam game (most likely you'd be adding a non-Steam version of GTAV you own), then in the steam library list, right click the game and go to properties. This works for Steam input at least.įor example, let's say I want to access the Steam community bindings for GTAV. I think you can access the bindings by adding the game as a non-steam game and naming the non-steam game as the appid of the game.
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